

(Zan 3.0 plz)įixed the blue guru spray actors since they were yellow instead of blue. Made it so the stronger TLC has a small chance of spawning now.įixed the spawn of the True Legendary Cyberdemon. (A little longer now, better effects, and added music.) Lowered the Freezer Rifle drop rate for the Poltergeist.įixed the script errors caused by the Legendary Demon Rune.įixed the hpbar names for the Legendary Baby Sentient's minions. Removed the stronger TLC from the Leg Cyb's spawn and moved him over to the Leg Anni's as a place holder for the TLA. Increased the speed of the Legendary Plasmatic Rifle Projectiles.įixed the True Legendary BFG doing team and self damage online.įixed the Leg storm bolt spawners so that they no longer telefrag players.įixed the DT Devastator's projectiles giving infinite points and having blood come out of the projectiles.įixed the True Legendary Card's death sky change.įixed the raise animation for the Sand Spirit. Lowered the protection chances for all Legendary Zombies.

Updated the damage factors for the Legendary Cyber Noble.Ĭleaned up the Freezer Rifle's coding a little.

Updated the Legendary Cyber Noble Minion coding.
#Darkstar one mods addons mod
Those are just a few of the things I have in store for the next update! I plan on doing many more things to improve the mod even more!Ĭode: Select all =Īllowed the drops to spawn after killing the True Legendary Baby Sentient. Lastly, I will rework the Poltergeist so that he will be more original and have more original attacks. I will also possibly increase the weapon drop rates for non-Legendary monsters (Let me know what you think about this one). Second, I will try to get the True Legendary Annihilator (TLA) finished for that same update. I will do this in a way that it doesn't nerf them but makes things a little more fair. First, I plan on removing all invulnerability states for Legendary monsters, excluding the True Legendary ones. The files must be loaded in this order, any level wad must be placed ABOVE Complex Doom for minimal errors:įor the future of LCA I plan on doing a multitude of things. Lca_legweapmusic: 0-1, same as the above command but for the Legendary Plasmatic Rifle. Lca_legmusic: 0-1, 0 turns off the music for Legendary monsters and 1 turns it back on. The Legendary Monsters have their own custom music but it isn't showed here due to copyright.) (Shoutout to Darkstar Archangel for making this video. All updates will be posted here and on the GZDoom forums.

I will no longer be using the Zandronum forums due to recent events. This mod also features a custom map showing off all the content inside. Report any bugs to me here or just pm them to me and I'll do my best to try and get them fixed. Let me know what you think of it and what I can do to improve it. The sole purpose of this mod was just for fun and I've really enjoyed making it along with the friends I've met on the way that helped me get to where the mod is today. It adds a variety of things to Complex Doom such as Legendary and Non-Legendary monsters, weapons, powerups, and music. This is a little mod/addon that I have made with the help of a few people that is still currently being worked on. Hello there, I've finally got around to making a forum post for LCA.
